Glossary
Every term in the guide, grouped by section.
Defensive fronts
- 4-3 Base — 4 down linemen · 3 linebackers
- 4-3 Wide 9 — Ends aligned way outside the tight end
- Leo — Weakside edge rusher · 4-3 Under
- 3-4 Base — 3 down linemen · 4 linebackers
- Nickel 4-2-5 — 5 defensive backs
- Nickel 3-3-5 — 3 linemen · 3 stacked backers · 5 DBs
- Dime 4-1-6 — 6 defensive backs
- 46 Defense — Bear look — 8 in the box
- Goal line 6-2 — Six down · two backers
- Goal line 5-3 — Five down · three backers
Front alignments
- Even fronts — 4 down linemen
- Odd fronts — 3 down linemen
- Over front — Even front shifted to the strong side
- Under front — Even front shifted to the weak side
- Bear front — 46 alignment — both guards covered
- Tite front — Mint — 4i-0-4i
- Defensive line techniques — The 0–9 numbering system
Coverage shells
- Man coverage — Every defender locks onto a receiver
- Zone coverage — Defenders guard areas, not players
- Cover 1 — One deep safety · man underneath
- Cover 2 — Two deep safeties · five underneath
- Cover 3 — Three deep · four underneath
- Cover 4 — Quarters
- Cover 6 — Quarter-quarter-half
- Cover 9 — Rip/Liz match · 3-deep match
- Cover 3 Sky — Safety down · force player
- Cover 3 Cloud — Corner down · bracket the star
- Cover 3 Buzz — Backer buzzes · secondary stays deep
- Cover 2 Man — 2-man · safeties deep, man under
- Cover 2 Hard Flat — Corners attack the flat
- Cover 2 Sink — Corners bail · soft Cover 2
- Cover 2 Trap — Corner traps the flat
- Tampa 2 — MIKE carries the middle
Personnel groupings
- 11 personnel — 1 RB · 1 TE · 3 WR
- 12 personnel — 1 RB · 2 TE
- 21 personnel — 2 RB · 1 TE · 2 WR
- 10 personnel — 1 RB · 0 TE · 4 WR
- Heavy packages — 22 / 13 personnel · extra linemen
Blitz packages
- Cover 0 blitz — All-out pressure · no deep safety
- Zone blitz (zone dogs) — Rush five, drop a lineman
- Creepers / simulated pressure — Show blitz, bring four
- Double A-gap pressure — Both inside backers mug the gaps
- Nickel / slot blitz — The slot corner comes
Offensive run schemes
- Inside zone — Zone blocking, downhill cuts
- Wide zone — Stretch · Outside zone
- Duo — Double-team downhill
- Power — Kick-out + lead through the hole
- Counter — Misdirection · Pullers going the other way
- Draw — Delayed handoff vs the rush
- RPO (run-pass option) — QB reads a defender, run or throw
- Zone read — QB reads the edge defender
Pass concepts
- Four verticals — Verts · 4 go routes
- Mesh — Crossing drags · Pick at the middle
- Flood — Three levels to one side
- Smash — Hitch + corner · High-low the cornerback
- Levels — High-low the hook defender
- Dagger — Clear-out + dig
- Option routes — Receiver reads the leverage
- Rub / pick routes — Legal picks vs man
- Bunch formations — 3 receivers stacked tight
- Play-action and bootleg — Fake the run, throw off it
- Screens — Let the rush through, throw behind it
Madden adjustments
- Hard flat — Flat zone, jump the short route
- Soft squat — Flat zone, sink and protect deep
- Cloud flat — Flat zone with deep help
- Deep blue — Deep zone, play the man not the spot
- Match coverage vs spot drop — Pattern-match vs drop to a landmark
- Press vs off coverage — Jam at the line vs cushion
- Shade inside / outside — Leverage the receiver
- QB spy — Mirror the quarterback
- QB contain — Edge rushers keep outside leverage
- Finesse vs power pass-rush moves — Speed rush vs bull rush
Run fits and gap control
- Gap responsibility — Every defender owns a gap
- 1-gap vs 2-gap — Shoot one gap vs control two
- Force defender — Turn the ball back inside
- Spill and box — Spill it out vs keep it in
- Alley defender — The run support between box and sideline
- Fill and scrape — Linebacker run fits
Jargon buster
- Honey holes — The soft spots in Tampa 2
- Conflict defender — The guy the RPO is reading
- Light box — Fewer defenders near the line
- Pattern-match coverage — Match the routes, not the spots
- Rat in the hole — The underneath hole defender
- Bracket coverage — Double-team a receiver
- Banjo coverage — Switch the crossing routes
- Green-dog blitz — Rush when your man stays in
Offensive scheme overviews
- Air Raid — Spread it out, tempo, spacing.
- West Coast — Rhythm passing sets up the run.
- Power Run (Gap) — Dictate physically. Duo, power, counter.
- Spread Option — 11-on-11. The QB is a runner.
- Vertical — Concept passing + vertical shots.
Defensive scheme overviews
- Fangio Two-High — No explosives. Disguise everything.
- 4-3 Attack — One-gap penetration. Rush four, man behind it.
- Single High — +1 in the box. Beat our man coverage.
- Quarters Match — Match, don't spot-drop.
- Simulated Pressure — Overwhelm the protection.
- Multiple (Disguise) — Show everything, major in nothing.
Defensive line stunts
- Texas Four Man — Full-line interior twist
- El Paso Four Man — Ends in · tackles out
- Tempe Four Man — B-gap crash · loopers behind
- Pirate Three Man — Crash in · nose loops out
- Tex Two Man — Tackle-end exchange · the classic
- Tom Two Man — Mirror of Tex · tackle loops
- Exit Two Man — Slant in · loop out
- Custom stunt — Draw your own rush path
Pre-snap coverage reads
- Step 1 — Count the safeties — 1-high vs 2-high · the first read
- Step 2 — Read the corners — Press vs off · leverage
- Step 3 — Check the box — Count the numbers
- Step 4 — Motion to confirm — The man/zone test
- Step 5 — Watch for rotation — The picture changes late
- Cheat sheet — If you see this... — The one-glance decoder